package FightingGameObject.Optimized;

import java.util.Random;

/**
 * ClassName:Role
 * Package:FightingGameObject
 * Description:
 *
 * @Author:ZhangXin
 * @Create2023/1/14-23:59
 * @Version:v1.0
 */
public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;

    String[] boyFaces = {"风流倜傥", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girFaces = {"美奂绝伦", "沉鱼落雁", "亭亭玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};

    //attack 攻击描述
    String[] attacks_desc = {
            "%s使出了一招【乾坤大挪移】,转到对方身后,一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声,身形下伏,一招【大力金刚掌】,拍向%s",
            "%s运气与掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s",
            "%s阴手翻起阳手跟进,一招【一阳指】,结结实实的打向%s",
            "%s上步抢身,招中套招,一招【化骨绵掌】,连环攻向%s"
    };
    //受伤描述
    String[] injureds_desc = {
            "结果%s退了半步,毫发未损",
            "结果给%s造成了一处瘀伤",
            "结果一击命中,%s痛的弯下了腰",
            "结果%s痛苦地闷哼了一声,显然受了点内伤",
            "结果%s摇摇晃晃,一跤摔倒在地",
            "结果%s脸色一下变得惨白,连退了好几步",
            "结果【轰】的一声,%s口中鲜血狂喷而出",
            "结果%s一声惨叫,像瘫软泥般塌下去了"
    };


    public Role() {

    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        //长相是随机
        Random r = new Random();
        if (gender == '男') {
            int index = r.nextInt(boyFaces.length);
            //从boyFaces里面随机长相
            this.face = boyFaces[index];
        } else if (gender == '女') {
            int index = r.nextInt(girFaces.length);
            //从girlFace里面随机长相
            this.face = girFaces[index];
        } else {
            this.face = "无法想象";
        }

    }

    //定义一个方法用于攻击别人
    //思考：谁攻击谁
    //方法的调用者去攻击参数
    public void attack(Role role) {
        //输出攻击效果
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String KungFu = attacks_desc[index];
        //输出一个攻击的效果
        System.out.printf(KungFu, this.getName(), role.getName());
        System.out.println();
        //计算造成的伤害 1 ~ 20
        int hurt = r.nextInt(20) + 1;
        //剩余血量
        int remainBoold = role.getBlood() - hurt;
        //对剩余血量做验证,如果为负数了,就修改为0
        remainBoold = remainBoold < 0 ? 0 : remainBoold;
        //修改挨揍的人的血量
        role.setBlood(remainBoold);
        //受伤的描述
        if (remainBoold > 90) {
            System.out.printf(injureds_desc[0], role.getName());
        } else if (remainBoold > 80 ) {
            System.out.printf(injureds_desc[1], role.getName());
        } else if (remainBoold > 70 ) {
            System.out.printf(injureds_desc[2], role.getName());
        } else if (remainBoold > 60 ) {
            System.out.printf(injureds_desc[3], role.getName());
        } else if (remainBoold > 40 ) {
            System.out.printf(injureds_desc[4], role.getName());
        } else if (remainBoold > 20 ) {
            System.out.printf(injureds_desc[5], role.getName());
        } else if (remainBoold > 10 ) {
            System.out.printf(injureds_desc[6], role.getName());
        } else {
            System.out.printf(injureds_desc[7], role.getName());
        }

        System.out.println();


    }

    public void showRoleInfo() {
        //展示对象中的信息
        System.out.println("姓名:" + getName());
        System.out.println("血量:" + getBlood());
        System.out.println("性别:" + getGender());
        System.out.println("长相:" + getFace());
    }
}
